Thursday, June 18, 2015

Virtual reality devices sold since 2016 – lanacion.com (Argentina)

LOS ANGELES virtual reality viewers were the protagonists of the last E3, the Electronic Entertainment Expo Traditional being performed today in this city. Allowing viewers to experience complete immersion in the game or allowing enrich the reality with virtual elements will stop being advanced prototypes, are becoming commercial products and will soon be available to users.

Sony renewed its commitment to Project Morpheus, the virtual reality viewer is positioned as a new platform within the family of devices made up the PlayStation 4 and the Vita portable console; and Microsoft announced the addition of Oculus Rift, produced by a company acquired by Facebook over a year ago, a viewer that has its own display that can be used for immersive virtual reality of reality to access the traditional experience . The company co-founded by Bill Gates and led by Satya Nadella also announced HoloLens, a holographic display augmented reality that allows a natural interaction with virtual objects.

With titles that have scenarios, graphs and arguments that equal and to outweigh the film productions, announcements of the brightest deliveries E3 game exhibition were the scene where the giants of the entertainment industry resolve their forces in the emerging world of virtual reality. Sony and Microsoft, among other companies, the preferences of the audience when offering new gaming experiences that go beyond traditional remote controls dispute, while the eye be in the potential applications that cross the boundaries of digital entertainment and expand to education and health, among other areas.

Announced at last year’s E3, Sony-Morpheus -of increased specific developments that enhance the performance of the device. This virtual reality viewer has a five-inch internal screen, divided into two, each with a resolution of 960 by 1080 pixels, with a field of view of 90 degrees, but since its listing in 2014 had several updates and improvements. To supplement the interaction in virtual worlds, the device has gyroscopes, accelerometers and various additional sensors. “We are focused on creating new experiences in video games, but Morpheus is not limited only to this category because it can facilitate the work of engineers, distance education and a myriad of applications,” said Ken Balough, marketing manager of PlayStation for Latin America.

During this E3, Project Morpheus was presented with a catalog of 12 games, and while it still has a planned launch date is expected to be available next year on the market.

Meanwhile, Microsoft will have to Xbox One to Oculus Rift. Compatible with PC platform and the imminent Windows 10, this device will be accompanied by a traditional control command of the Xbox One and will be priced at $ 1,500, with a pitch also planned for 2016. The arrival of this new technology also brings with it a new generation of accessories Oculus Touch, a duo of controls with a rubber band equipped with sensors that record the gestures and hand movements to maximize the immersive movements that provides virtual reality.

Created by Palmer Luckey, an enthusiast in exploring new immersive experiences in gaming, Oculus was acquired by Facebook in US $ 2,000 million in March 2014. Not just for games, but for its many applications in areas such as telepresence, education Remote and entertainment, some of the expectations that Mark Zuckerberg for this technology.

Each with its own strategy, both Sony and Microsoft are betting strong the intersection between virtual reality and the incredible potential, yet not fully exploited, an older generation of game consoles that had releases Encharted 4 Halo 5 Star Wars Battlefront, to mention just some of the many titles that dazzled own and other gamers launches with characters, own scenarios and stories of a film production.

As if that were not enough virtual reality, Microsoft added HoloLens as an option for the Xbox One console with augmented reality functions. Integrated with the performance of the upcoming Windows 10, the holographic display marked the ground on the possibilities offered by this technology in the hands of Minecraft, the game bought by Microsoft in September 2014 for $ 2.5 billion.

HoloLens surprised on his show when handling the various virtual objects in a physical table in a constant real-time interaction with another player who owned the Minecraft from a tablet. The precision in the interaction of virtual objects was one of the highlights of the meeting, and was a sample of what the industry aims: to blur the boundaries of reality to expand the digital experience in video games and in various areas still unexplored by holograms, displays and sensors. .

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